Showing posts with label levels. Show all posts
Showing posts with label levels. Show all posts

Wednesday, October 2, 2013

Level - 4corners

Adrian Currier has kindly shared a new level with us: 4corners.

This level has 4 challenges (and a bonus star!). It is interesting in which you will face two bots and one of those "tiger" monsters that can be so nasty. All while solving the four puzzles in the correct order.

Xye level - 4corners.zip

A good time for a reminder. If you have made some levels and want to share them, don't hesitate to. You can send levels to me by email using the Contact button in the main site or you can use the diqus threads. Levels of all difficulties and styles are welcome.

Sunday, September 15, 2013

Level: Against the force

Another short level. It is completely based on a single trick that you need to pull in order to take that green arrow to the marked area. Hope you enjoy it.

Xye level - Against the force.zip

Tuesday, September 3, 2013

Level: Stop that cab!

This week's new level is a short one. It has 5 available different solutions, although 4 of them are quite quick to do and require coordination. The star challenge requires you to get creative and needs far more coordination though. I am trying to make new lower difficulty levels for the smaller level numbers.

Xye level - Stop that cab.zip

Monday, August 26, 2013

New level: Helping Hand

It is time for a new level.

I wanted to give the level a classic Kye vibe but still using the Xye objects. Getting 6 emeralds is actually going to be easy, but the other 2 emeralds will really change things. I couldn't manage to do my first objective: A level using only purple a green objects, but I got close.

Xye level - Helping Hand.zip

Sunday, August 18, 2013

New level: The plan

Here is a new level, I just made it this morning and I liked it. There is a warm up puzzle at the beginning, but then it goes full on with the true objective of the level, you will need to plan ahead of time so that you don't get stuck.

Xye level - The plan.zip

If you were looking for development news. This is how the level looks like in a new skin that we hope will be released eventually:

Monday, June 3, 2013

New level: Controller

Time for another level. This level is...unusual. It is one of those keyboard dexterity levels. The unusual part is that it has the player locked inside this control room where you can "press buttons". If the normal version of the level felt too slow, there are two star challenges, each needing far more speed than the other.

Xye level - Controller.zip

Monday, May 27, 2013

Level: At Once

Here we go, a new level.

At once

I made this to showcase a couple of unusual combinations. For example, a door that you can only enter and exit once. It surprised me that the yellow magnet behaves different than red magnets with big blocks. I didn't know that. The puzzle itself may be short, but the solution is, in my opinion, interesting. Includes a small bonus arrow puzzle.



Xye level - At once.zip

Wednesday, August 1, 2012

New level: Open ended

It is time for a new level.

Open ended

This level makes use of the new bombs. It reminds me of oldie Kye in which there are many puzzles, you have to decide the order in which you solve them and a couple of them are more interconnected that it seems.


Xye level - Open Ended.zip

Saturday, March 31, 2012

Saturday, March 24, 2012

New level: The insider

Could it be right? Are we back on level season? Here is a new level that exploits a interesting idea. I hope is entertaining.


Download link - Xye level - The insider.zip

Friday, March 23, 2012

New level: The slow speed-run (For real) Also, disqus

I am deadly sorry about posting the wrong level file yesterday. It should be fixed now.

I'd also like to mention that I have implemented disqus to this web page. Among other new things, should allow you to discuss the individual pages like "levels", "what is xye?" and the one about Kye. But the normal blog posts should support more login options and have more features.

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Old post:

It is time for a new level. This time I tried to find practical uses for the [+]/[-] or "toggle" blocks. They are quite an underused feature. [-] blocks are not pushable. And when you push a [+] block, all the [+] blocks of the same color become [-] blocks and viceversa.

This level pretends to be a race against the clock level, but you shall find that you will need more than just raw speed.



Download link: Xye level - The slow speedrun.zip

Saturday, December 10, 2011

Level Pack: SuperJustin

Justin de Lucia (Superjustinbros) has just shared 17 new levels in a single level pack.

The pack starts by making its intentions clear. PuruPuruParadise will remind you of the first level of Kye 2.0, but with a Xye touch. You may try to get the star for a challenge.


You may get that vibe from other levels. Like Raft, which is reminiscent of Kye's do not be greedy trope, but does not avoid to use some of the new objects in unusual ways.



The levels tend to range from easy to intermediate. There are some levels which actually appear to be tutorials but not without some interesting bits. Murple Purple will introduce to you all the new purple objects.



Of course, Xye wouldn't be Xye without intricate puzzles that require good reflexes on top of it. Plumance is looking to be my favorite of the pack, get ready to play some catch.



And other 13 levels. Here is a download link with attached instructions:
Xye levels - SuperJustin.zip

Tuesday, December 6, 2011

Level: The disturbing case of the blended arrow puzzles



This time we have a level that mixes together some small ideas for levels I had recently. The right side may feel a little forced. But I think this level should provide some time of wandering around having no idea what to do or in what order.

Xye level - disturbingarrows.zip

Sunday, November 27, 2011

New level: Duels of fate



As the predicted hiatus is near its end, let me post a new level.

It is just a level in which you have to deal with monsters. However, there is the added twist of taking advantage of the new purple timers. The last battle requires some scheming and reflexes.

Xye level - Duels of fate.zip.

Saturday, October 22, 2011

New level: Enough with the magnets!


It is time for a new level. I think. This level is about magnets, albeit mostly anti-magnets. Note however, that I think it is of the hard variety.

nuffmagnets.zip

Saturday, October 15, 2011

New level: Pyramid treasure


Another level pack by Aoitenshi. This is the pyramid pack. It has a history and a txt file with some subtle hints about what to do in the levels. It includes 8 levels.

As with action replay, the levels tend to require quick reflexes. Get ready to avoid plenty of fire balls. But they also have some puzzles. Some levels are mazes that you have to finish under a time limit.

Xye levels - Pyramid treasure.zip

New level: Avoid the fire and the flood


It is new level time. This time we have a more arcade level in which you have to battle against the elements (after solving a small puzzle). If you press a switch, you risk getting shot by fire. If you do not, you risk becoming the victim of a flood. You will have to alternate the moves.

afirflood.zip

Monday, October 10, 2011

New level: Escape from blob prison


Time for a new level. This time it is your typical "deal with beasts" level. Featuring the blobs. We never have enough blobs, those pesky things. Prepare to face a blob brain.

Xye level - Blob prison.zip

Saturday, October 8, 2011

Featured levels: Action replay


It is time to start reuploading some levels that were initially in our (now gone) google page. Today we will talk about Eilang's ActionReplay level packs. We are talking about 24 levels in total distributed in 3 packages of 8 each.

Xye levels - ActionReplay.zip
If the name ActionReplay should is not a hint. Most of these levels include a solution movie, but knowing what to do is not going to be very useful as most of the levels are really about dexterity, like "Full Speed" pictured left which will make you really learn how to use the keyboard to gain full speed in an obstacle race.

That does not mean the level set is not without puzzles. Like the very original color puzzle we can see in Apostrophe (Pictured right).

It also contains more traditional (To the Kye 2.0 level of traditionalism) puzzles like "Stairs".

Finally, get ready to find some levels that are really about obscure aspects of Xye. Like Lucky, a level in which you will have to magically teleport 9 times. Do something wrong and you may even make the game crash. (Don't worry, I have already caught the crash bug and the next version a crash will no longer happen. You will lose the game though.)

Tuesday, October 4, 2011

New level: Defying gravity


It is time for a new level. This is a quick puzzly with some implementation complications, specially near the end. Star challenge included for those who are particularly used to Xye trickery.

Xye level - gravity.zip