Xye - News http://xye.sourceforge.net Xye - News 100 43 http://xye.sourceforge.net http://xye.sourceforge.net/png/logosmall.png en Mon, 21 Jan 2008 02:22:00 GMT 60 FreeBSD port for Xye 0.8.0 http://www.freshports.org/games/xye/ Mon, 21 Jan 2008 02:22:00 GMT The freeBSD port has been updated to version 0.8.0

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Xye 0.8.0 binary package for Ubuntu http://www.getdeb.net/app.php?name=xye Mon, 14 Jan 2008 21:45:00 GMT A binary package for ubuntu gutsy gibbon (32 or 64 bits) has been published at getdeb: http://www.getdeb.net/app.php?name=xye

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Xye 0.8.0 http://xye.sourceforge.net/download.php Sun, 13 Jan 2008 16:16:00 GMT Hey, it is a new version!, Finally including a level editor, hope to see some levels soon. It also updates the game's looks and contains some new levels.

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Updates to come http://xye.sourceforge.net/png/xyedit.png 7 Jul 2007 00:00:01 GMT It is more than a year since the last update, but that does not mean the project has ended, I have restarted development two weeks ago, the most important feature to come is, that Xye is finally getting a level editor, although the initial release will not be fully functional it is already able to do what we all want, make new levels with the new objects.

Other important updates include: compatibility with international characters on level files, several bug fixes, a couple of new levels. And a new default skin.

The screenshot includes the editor, the new skin and a level I was able to make while testing the editor.

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Xye 0.7.6.2 for FreeBSD http://xye.sourceforge.net/download.php?freebsd=rss Mon, 12 Jun 2006 14:29:00 GMT A link to the port that allows you to build xye for FreeBSD has been added to the downloads page. Thank Robert Gogolok for mantaining this port.

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Xye 0.7.6.2 http://xye.sourceforge.net/home.php?i=0762 Sun, 21 May 2006 05:30:00 GMT Yesterday I was in a rush and made a mistake. I am really sorry for the incoveniences. I forgot to execute ./autogen.sh before packaging the source release, so before using ./configure you had to use ./autogen.sh (which required automake/autoconf) I uploaded version 0.7.6.2 for non-win32 platforms which is the same as 0.7.6.2 but includes the missing script.

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Xye 0.7.6 http://xye.sourceforge.net/home.php?i=076 Sat, 20 May 2006 05:30:00 GMT I know, we all want an editor, But this release has 2 major features (listed bellow) also a lot of minor bug fixes, specially memory related ones. And we fixed some sprites.

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Sokoban levels and undo? http://xye.sourceforge.net/home.php?i=sokoban Tue, 16 May 2006 23:05:00 GMT Only some tweaks are left to be done before the next version is released, it will have 2 new major features. It will be able to open levels in the standard sokoban format and it will also have an Undo option.

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Patch to fix font.cpp problem https://sourceforge.net/tracker/index.php?func=detail&aid=1482498&group_id=151474&atid=781127 Thu, 4 May 2006 14:11:00 GMT If you were having problems to compile font.cpp because of errors related to assert, you should download this fix to font.cpp and replace src/font.cpp in the source package before compiling. font.cpp patch

Must thank Toon Verstraelen for the bug report

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Xye 0.7.5 for slax and FreeBSD http://xye.sourceforge.net/index.php?do=slax1 Wed, 3 May 2006 04:22:00 GMT Want to try to include xye in your pocket OS? An slax module is available for download.

I also got an interesting email from Robert Gogolok:

Hi, I want let you know xye runs nicely on FreeBSD (http://www.freebsd.org) with some FreeBSD-specific changes to the configure file (sdl11-config is being used instead of sdl-config) and included header filenames (SDL/ -> SDL11/). Maybe I find the time to file a bug report to freebsd's bug system so xye gets included in the official port tree (http://www.freebsd.org/ports/).

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Xye 0.7.5 released http://xye.sourceforge.net/index.php?do=0.7.5 Wed, 26 Apr 2006 23:16:00 GMT http://xye.sourceforge.net/index.php?do=0.7.5 The Xye mailing list http://groups.google.com/group/GroupXye 11 Apr 2006 20:37:00 GMT http://groups.google.com/group/GroupXye ]]> http://xye.sourceforge.net/index.php?do=1 Xye 0.7.0 Released http://xye.sourceforge.net/index.php?do=1001 Sun, 09 Apr 2006 20:50:00 GMT http://xye.sourceforge.net/index.php?do=1001 Xye 0.6.2 Beta http://xye.sourceforge.net/ Tue, 04 Apr 2006 03:32:00 GMT http://xye.sourceforge.net/index.php?do=2 Bugs found in Xye 0.6 http://xye.sourceforge.net/ Mon, 03 Apr 2006 16:00:00 GMT http://xye.sourceforge.net/index.php?do=3 Beta Version 0.6 http://xye.sourceforge.net/ Sun, 02 Apr 2006 16:00:00 GMT
  • Xye is now able to play .KYE level files. And the kye level format has been extended to allow some of the new xye objects.
  • Mouse support.
  • 5 new official levels. 2 new extra levels.
  • xyeconf.xml can have an stufflocation attribute that makes it redirect to another folder with another xyeconf and skin, levels folders.
  • P or - can now take you to the previous level.
  • Aclockers/clockers now allow the round attribute.
  • Fixed a graphical glitch that happened when rattlers were hit in the head.
  • rockies (round arrow blocks) can not be pushed towards other round objects and have the round slide if the direction is not the one they point towards.
  • as a derivated change the same happens with moving dot-blocks
  • It is now more probable that blobs, gnashers and viruses will fall in blackies. So they behave closer to their Kye versions.
  • Bots / Patience no longer move for free at the beginning of the level.
  • Fixed undefined code related bug with fillers.
  • New object: the pit.
  • Old version 0.5 had a couple of erroneus code that could trigger when no skin data is specified by xyeconf/skinfiles.
  • New beast : static
  • New beast : ranger
  • Fireballs are now as fast as red arrows.
  • The Xye level format has also been updated:
    • You can embed level data in .KYE format using the <kyeformat> tag. You can then use the xye format to add objects/options that are not supported by the kye format.
    • <hint> tag can appear as a child of <level> and allow a hint that does not require xye to step on it, but instead requires the player to press H.
  • Updates to xye.exe's built-in level file browser:
    • Can support more quantities of files (allows scrolling down now).
    • Escape exits the game during level file browsing mode.
    • Fixed a bug that could make it think folders that end with .xye were level files.
    • Can browse for .kye and .KYE files.
    • You can press alphanumeric keys to navigate through the levels easier.
    • Improved its looks.
  • The codeblocks project file:
    • Added multiple target options, there are now windows, linux and ubuntu_debug (ubuntu_debug is just linux' but executes the game in a console so we can see the error messages)
    • Uses Makefile.
    • Fixed plenty of things in the source that prevented to compile on other platforms different to win32
    • Makefile included in source should now be possible to compile xye in most of the modern platforms that have SDL and SDL_image installed.
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    Beta Version 0.5 http://xye.sourceforge.net/ Wed, 22 Mar 2006 16:00:00 GMT
  • Fixed a bug that prevented a level from being loaded correctly if there were comments in some parts of the xml
  • Fixed a bug that allowed Gems to be moved by magnetic objects.
  • Changed the movement code so it no longer gives the sensation that Xye has moved twice instead of one sometimes.
  • Remade all the level files, now they are XML standard compliant (can be opened by XML editors/viewers)
  • Fixed a bug that allowed red pushers to kill Xye
  • New object: the factory
  • New object: the window
  • New object: the scroll block
  • New ground object: Force arrow
  • New beast : Red Blob.
  • You can now select Xye's color, Skin file and the starting level of the file (specially if you use XyeGUI).
  • New skin: classic (16x16 , less shading)
  • The level format also changed:
    • now you can just use a single <objects> tag instead of using separated <ground> and <normal>
    • bc and dir attributes only consider the first character of the values and are not case sensitive ( dir="U" or dir="u" now work the way dir="UP" worked before, also dir="UP" and dir="uuu" would work ).
    • wall element now also allows a round attribute which lists the round corners instead of using an attribute per corner. instead of round1='1' round3='1' you can now use round="13" )
  • Enabled land mines to be used in levels.
  • Many of the old tutorials are now considered real levels and added plenty of new tutorials and levels


  • As an addition the game is now using the zlib/pnglib license instead of GPL. It is a very flexible license.

    The editor is going to be the next release, it will also use .net like the xyeGUI program. The level file specifications will be ready soon also. ]]>
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    New Homepage Layout http://xye.sourceforge.net/ Fri, 10 Mar 2006 16:00:00 GMT http://xye.sourceforge.net/index.php?do=6 Alpha version 0.04 http://xye.sourceforge.net/ Fri, 10 Mar 2006 16:00:00 GMT Includes a level selector that is kind of primitive but functional.
    And it now uses SDL instead of hge, it is probably now possible to compile it under linux but not confirmed yet, next version will officially include a linux distribution with its installation steps. ]]>
    http://xye.sourceforge.net/index.php?do=7